How To Change The Time In Rust
Rust has an extensive library of admin commands. They are mainly used for customizing how a dedicated Rust server behaves. Yous must have an ownerid or a moderatorid to use these commands, every bit well as access to the server's remote console interface (RCON).
Here are all the commands you can run on a Rust server.
Note: ownerid
is the admin on the server while moderatorid
is the server moderator.
Rust Admin Commands List
Rust admin commands are divided into server commands and server variables.
Server commands typically change the game state at a higher level of brainchild than server variables. For example, server commands can be used to kick players out of the server or restart the server.
Server variables, on the other paw, are used to configure particular numeric or Boolean values on a server. For example, server variables can be used to limit maximum server FPS or change the game volume.
Rust Server Commands
The table below provides a comprehensive list of Rust server commands.
Command | Autograph | Clarification | Notes |
admin.mutechat "player" | Mute role player in conversation. | ||
admin.mutevoice "player" | Mute actor in phonation conversation. | ||
admin.unmutechat "player" | Unmute histrion in chat. | ||
admin.unmutevoice "histrion" | Unmute player in voicehat. | ||
chat.say "text" | chat.say "text" | Send message to conversation. | |
global.ban "player" | ban "player" | Ban player. | |
global.banid "SteamID" | banid "SteamID" | Ban SteamID. | |
global.banlist | banlist | Listing banned players. | |
global.banlistex( ) | banlistex | List banned users with ban reasons. | |
global.dump( void ) | Dump server diagnostics to [rust>rustds>diagnostics] | ||
global.repeat( string output ) | Print text to the debug output. | ||
global.ent impale | ent impale | Kills the entity you lot're aiming at. | |
global.ent lock | ent lock | Locks the entity you're aiming at. | |
global.ent unlock | ent unlock | Unlocks the entity you're aiming at. | |
global.find( cord Name ) | Search for a control. | ||
global.kick "player" | kick "actor" | Kick a player off the server. | |
global.kickall | kickall "reason" | Kicking everyone off the server. | |
Global.kill( void ) | kill | Kill your character. | Used for respawning. |
Global.listid( ) | listid | List banned users by SteamID. | |
Global.moderatorid "SteamID" | moderatorid "SteamID" | Give actor moderator status. | AuthLevel i (Moderator). |
global.ownerid "SteamID" | ownerid "SteamID" | Requite player admin status. | AuthLevel two (Admin). |
global.players | players | Print out currently connected players. | |
Global.quit( ) | quit | Quit the server. | |
Global.removemoderator "SteamID" | removemoderator "SteamID" | Demote moderator. | |
Global.removeowner "SteamID" | removeowner "SteamID" | Demote owner. | |
Global.restart( ) | restart | Restart the server. A warning volition announced every 5 seconds for five minutes. | |
Global.say "text" | say "text" | Send message to everyone on the server. | |
global.condition | condition | Print out current server status. | Only available for admins. |
global.unban "SteamID" | unban "SteamID" | Unban SteamID. | |
global.users( ) | users | Show user info for players on server. | |
server.backup( ) | Backup server files. | ||
server.salvage( ) | save | Save electric current server state. | |
server.start( ) | Start server. | ||
server.stop( string DisconnectMessage ) | Stop server. | ||
server.writecfg( ) | writecfg | Save server configuration to a file. | |
weather.rain [value] | Sets the rain cistron where 0 is no rain and 1.0 is full rain. | Using anything other than a valid value will set it to "car". | |
world.monuments( void ) | Prints the coordinates of all monuments and caves to the panel. | Disable in the current version of the game. |
Monetize your Rust gaming servers with Glimpse! All you need to do is create an account and connect your Rust server to Glimpse. You lot tin then accuse your fans to play on your server.
Unconfirmed Rust Server Commands
These server commands have no official description in the documentation. Their functionality tin be figured out from the syntax, just they haven't been tested. They are included here for the sake of comprehensiveness.
Command | Autograph |
draft.add together(void) | |
arts and crafts.canceltask(void) | |
craft.abolish(void) | |
data.export(void) | |
entity.debug_toggle(void) | |
entity.nudge(void) | |
env.addtime(void) | |
issue.run(void) | |
gc.collect(void) | |
global.report(void) | report |
global.objects(void) | objects |
global.textures(void) | textures |
global.colliders(void) | colliders |
global.error(void) | error |
global.queue(void) | queue |
global.setinfo(void) | setinfo |
global.sleep(void) | sleep |
global.respawn(void) | respawn |
global.injure(void) | hurt |
global.spectate(void) | spectate |
global.respawn_sleepingbag(void) | |
global.respawn_sleepingbag_remove(void) | |
global.teleport(void) | teleport "name" |
global.teleport2me(void) | teleport2me "name" |
global.teleportany(void) | teleportany "bear, deer.." |
global.cleanup(void) | cleanup |
hierarchy.ls(void) | |
hierarchy.cd(void) | |
hierarchy.del(void) | |
inventory.endloot(void) | |
inventory.give(void) | |
inventory.giveall(void) | |
inventory.givebpall(void) | |
inventory.giveto(void) | |
inventory.giveid(void) | |
inventory.givearm(void) | |
inventory.givebp(void) | |
pool.status(void) | |
pool.clear(void) | |
server.fps(void) | |
server.readcfg(void) | |
spawn.fill_populations(void) | |
spawn.fill_groups(void) | |
atmospheric condition.clouds(void) | |
weather.fog(void) | |
weather.current of air(void) | |
airdrop.drib(void) | |
cui.test(void) |
Rust Server Variables
Below is a tabular array containing a comprehensive listing of Rust server variables. Changing these variables on a alive server tin have unpredictable results, so modify them at your own take a chance.
Variable | Clarification | Default Value | Value Type and Range | Notes |
antihack.debuglevel | 0 == silent, 1 == print max violation, 2 == print every violation | 1 | 0 – 2 | |
antihack.enabled | Anti-hack status. | True | Boolean | |
antihack.enforcementlevel | 0 == no enforcement, 1 == kick, 2 == ban (DISABLED) | 0 | 0 – ii | |
antihack.flyhack_forgiveness | Distance threshold to assume flyhacking. | 2 | Lower value = more false positives. | |
Antihack.flyhack_penalty | Violation penalty when flyhack is detected. | 4 | ||
antihack.flyhack_protection | 0 == disabled, one == simple, 2 == advanced | 1 | 0 – two | |
antihack.flyhack_reject | Reject movement when flyhack is detected. | False | Boolean | |
antihack.maxviolation | Violation value above this results in enforcement. | v | ||
antihack.noclip_penalty | Violation penalty when noclip is detected. | 4 | ||
antihack.noclip_protection | 0 == disabled, one == raycast, 2 == spherecast | 2 | 0 – 2 | |
antihack.noclip_reject | Reject motility when noclip is detected. | True | Boolean | |
antihack.relaxationpause | The fourth dimension it takes for violation values to go back to 0. | five | ||
antihack.relaxationrate | The rate at which violation values go dorsum down. | 0.1 | ||
antihack.speedhack_deltatime | Fourth dimension interval for calculating speedhack speed. | 0.two | Lower value = more fake positives. | |
antihack.speedhack_forgiveness | Speed threshold to presume speedhacking. | 2 | Lower value = more false positives. | |
antihack.speedhack_history | Speeding ticket history. | 20 | ||
antihack.speedhack_penalty | Violation penalty when speedhack is detected. | 4 | ||
antihack.speedhack_protection | 0 == disabled, one == enabled | i | ||
antihack.speedhack_reject | Reject movement when speedhack is detected. | Imitation | Boolean | |
antihack.speedhack_tickets | Required number of speeding tickets to trigger a violation. | xv | ||
antihack.userlevel | 0 == users, 1 == admins, 2 == developers | 0 | 0 – 2 | |
audio.game | Controls game volume. | i | ||
audio.master | Controls master volume. | one | ||
audio.music | Controls music volume. | i | ||
audio.speakers | Controls speaker book. | 2 | ||
audio.voice | Controls voice volume. | 1 | ||
conversation.enabled | Enable or disable chat. | True | Boolean | |
construct.frameminutes | Minutes to frame destruction. | 30 | ||
env.mean solar day | Day. | 26 | ||
env.month | Calendar month. | five | ||
env.time | Time of day. | 12 | 0 – 24.0 | |
env.twelvemonth | Year. | 2024 | ||
fps.limit | The maximum number of frames to render per second. | 256 | ||
global.god | Enable god manner. | True | Boolean | Admin only. |
global.skincol | Modify your peel color. | -1 | 0 to i | Admin only. |
global.skinmesh | Modify your caput mesh. | -i | 0 to 1 | Admin only. |
global.skintex | Modify your skin texture. | -1 | 0 to ane | Admin merely. |
graphics.quality | Currently selected graphics quality level. | 0 | ||
lerp.enabled | Enables interpolation on network positions. | True | Boolean | |
lerp.smoothing | The higher this value the more postal service procedure smoothing applied. 0 = authentic, 1 = smooth. | 0.5 | 0 – 1.0 | |
lerp.time | How many seconds backside to lerp (linear interpolation and iteration). 0 is the most accurate but can be the most jittery | 0.ane | ||
net.visdebug | Network visibility debug brandish. | Faux | Boolean | |
physics.solveriterationcount | Default solver iteration count permitted for any rigid bodies. | 7 | Must be a positive value. | |
physics.steps | Number of physics steps per second. | 30.003 | ||
server.maxunack | Maximum number of unacknowledged letters before congestion. | 4 | ||
server.planttick | Number of plant ticks per second. | 60 | ||
server.planttickscale | Institute tick calibration. | 1 | Setting this to 2 will brand plants abound fruit and dice two times faster than normal. | |
time.fixeddelta | Fixed delta fourth dimension in seconds | 0.03333 | ||
time.maxdelta | Minimum number of times to tick per frame. | 0.33 | ||
vis.attack | Attack debug display. | False | Boolean | |
vis.damage | Damage debug brandish. | Imitation | Boolean | |
vis.metab | Metabolism debug display. | False | Boolean | |
vis.triggers | Trigger entries. | Fake | Boolean |
If you are interested in streaming your Rust gameplay, be sure to learn how to activate Rust Streamer Style and protect information on your display from stream snipers.
Unconfirmed Rust Server Variables
These server variables accept no official description in the documentation. Their functionality can be figured out from the syntax, but they haven't been tested. They are included hither for the sake of comprehensiveness.
Variable | Default Value | Value Type and Range |
ai.move | True | Boolean |
ai.sensetime | i | |
ai.think | True | Boolean |
aianimation.groundorient | True | Boolean |
aianimation.qualitydistance | 100 | |
aianimation.speedscale | True | Boolean |
chat.serverlog | True | Boolean |
craft.instant | False | Boolean |
decay.debug | False | Boolean |
decay.calibration | one | |
file.time | Faux | Boolean |
fps.graph | 0 | |
global.censornudity | True | Boolean |
global.debugmode | Imitation | Boolean |
global.developer | 0 | |
global.perf | 0 | |
global.safemode | Simulated | Boolean |
global.warmup | True | Boolean |
graphics.af | 0 | |
graphics.branding | True | Boolean |
graphics.chat | True | Boolean |
graphics.dof | Simulated | Boolean |
graphics.drawdistance | 2500 | |
graphics.fov | 75 | |
graphics.hud | True | Boolean |
graphics.lodbias | 0.v | |
graphics.parallax | 0 | |
graphics.shaderlod | 2147483647 | |
graphics.shadowdistance | 100 | |
graphics.shadowlights | 1 | |
graphics.uiscale | 1 | |
nametags.enabled | True | Boolean |
net.debug | Imitation | Boolean |
net.log | Simulated | Boolean |
physics.bouncethreshold | 2 | |
physics.sleepthreshold | 0.005 | |
rcon.ip | 127.0.0.1 | |
rcon.password | 1234 | |
rcon.port | 0 | |
server.aihandlerms | l | |
server.backupfolder | backup/0/my_server_identity | |
server.backupfolder1 | backup/1/my_server_identity | |
server.backupfolder2 | backup/ii/my_server_identity | |
server.backupfolder3 | backup/3/my_server_identity | |
server.compression | Fake | Boolean |
server.description | Unknown | |
server.eac | one | |
server.entityrate | xvi | |
server.globalchat | True | Boolean |
server.headerimage | Unknown | |
server.hostname | Unknown | |
server.identity | my_server_identity | |
server.ip | Unknown | |
server.itemdespawn | 180 | |
server.level | Procedural Map | |
server.maxplayers | 200 | |
server.netlog | Truthful | Boolean |
server.npctickrate | 5 | |
server.official | Imitation | Boolean |
server.port | 28015 | |
server.pve | False | Boolean |
server.radiations | False | Boolean |
server.rootfolder | server/my_server_identity | |
server.saveinterval | 300 | |
server.secure | True | Boolean |
server.seed | 8675309 | |
server.stability | True | Boolean |
server.tickrate | ten | |
server.url | Unknown | |
server.worldsize | 4000 | |
spawn.max_density | one | |
spawn.max_rate | i | |
spawn.min_density | 0.one | |
spawn.min_rate | 0.1 | |
terrain.pvt | Simulated | Boolean |
terrain.quality | 100 | |
voice.loopback | Faux | Boolean |
water.quality | 0 |
Conclusion
That covers all the main Rust commands y'all can run on a server. Use them to manage and customize your Rust server and create an enjoyable multiplayer feel for your players.
Glimpse makes it easy for you lot to sell access to your Minecraft, Steam, Terraria, Rust, vii Days to Die, Starbound, and about other gaming servers. Using an esports webhooks option, you can connect your server directly to the platform and enable access to it within a sponsorship level.
- Sell access to your server within sponsorships
- Whitelist specific users for your gaming server
- Use webhooks to connect your server in several uncomplicated clicks
- Glimpse's monetization system charges 0% commission so you get 100% of your earnings
Source: https://glimpse.me/blog/rust-admin-commands/
Posted by: smileyfres1968.blogspot.com
0 Response to "How To Change The Time In Rust"
Post a Comment